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Loved it. I adore walking simulators so that was a bonus in my book already. The minimalist low res aesthetic was a cool choice imo, it reminded me of the beginners guide. I lived in an abusive household, and the dialogue was very true to life. Living thru all that constant mistreatment and and violence sucks your creative drive and slowly kills your dreams. The part with the encouraging phrases felt a bit generic, but it didnt overshadow the rest of the game. the overlap of the insults and the kid's thoughts was a great choice. and the last room with the black background made me a bit emotional.  :) 4/5 stars would play again. Cant wait to see more of your work

Thank you so much- your kind words mean a lot to me. Beginners guide levels were actually one of my main inspirations for this game so I'm glad you caught that haha! Thank you once again- your support is much appreciated. 

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Well. This game was piece of shit. But I don't know how I feel after playing it. Random phrases touched my heart somehow... But showing other people as an instrument to self-recovery (WITH "helpful" phrases)??? It's so cliche, it feels as a joke.

I understand that you tried to show the need of the community that the feeling of belonging is crucial, be it friends or partners, to maintain healthy self-esteem and such. But the way you show it seems as a bunch of "nonsensical" phrases fuckers use to pretend that they care. There is no depth in it. Hence, no emotional attachment.

At least you managed show empathy with reconstruction of parental abuse using bunch of phrases (which makes sense since you went through it) And, ugh, it felt terrible. . .  (But the way it's shown??? LIKE, omghgh, I couldn't even read normally. Please, redo it, irks me so much)

I'd give the game 1/10. Only felt something on occasional stuff, which, well... resonate with my life the most.

Anyways, awful rant simulator; Could've been better, doesn't feel personal, terrible graphics. . . 





On a private note, SOMEHOW this game made me feel nostalgic. I used to do something similar in my childhood. Just not on Unity but rather Roblox-like games. . . LMAO, anywayyy....

Hi! Thank you for your criticism! Although this may come off sarcastic I genuinely don't mean it to sound that way- but I will take what you said in consideration for the future and any possible updates. I'm new to the game design industry so comments like yours do push me to do better. 

With that being said- I apologize if some of the things in the game came off as cliche. The last ending bit is supposed to come off more as your adult selves reassuring you but I can understand how that is a cliche haha. 

May I ask about the part where you say you couldn't even read normally? Can you go more in depth so I know what I can change in the future? And what about it doesn't quite feel personal? Thank you!

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I had to move around the area to see text fully.

Well, instead of text floating in the mid-air, perhaps you could make it pop-up on the screen as the main character activates different triggers? And I mean show it ON the screen instead making it in the air, so people wouldn't need to figure out the correct angle to see it. Maybe you could find a way to implement it as it is right now, but make it always adaptable to the size of a player's view. Perhaps you could make it looks like a visual novel type of stuff with textboxes, but I'd doubt it'd look good. Well at least readable...

I suggest you to ask actual Unity game developers or anyone with a programming skill more than a piece of grape, as I am no help with this type of a deal.

About adult selves, it didn't work out. You put minimal effort in this shit, you HAD to be more specific, deep, something!!! Showing off random dudes, screaming "y0u caAn Dooo it" didn't help. 

About "personal," stuff. Imo it gives off similar vibes from other games on the topic of abuse. When I first glanced at the title, I thought, perhaps, the person went through something similar. Perhaps different, unique. I wanted to see other peoples' experiences: compare, sympathise, feel something. But instead it's generic. I wanted details. I didn't want to see gist of it. I wanted the truth (it may sound a bit heavy but I really wanted to see the reality of it. I feel like... most people/developers don't show a lot of what had happened in their houses, families, etc in the media. Instead focusing on a more "respectable" and "similar" stuff for such genre. I just want people put souls in these kind of projects because it's their part of life. Even if it means something extreme, it's still part of the trauma, part of the experience.

I rarely see the kind of input in such genres. Almost as if people still silent about their experiences in a way.

 I'm sure you had a lot of stuff going on, growing in such environment that you left out. Perhaps from memory, perhaps from the game. And this kind of attitude makes the game "simplistic" in a way. Maybe it's needed more thoughts... Ugh, I don't know anymore, I just need more representation of what "normal," at first glance, people can do.

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I'm not saying it's a "bad" game from psychological perspective, and, of course, from your sufferings. But I mean, it's just... Several stuff that was happening in the family. Verbally. But what about other ugly moments? What did you feel when realizing these moments were happening? Why did those people do that? 

I need more analyzing, more depth, more personality.